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GIGABYTE AMD/ATI HD6850

Hardware Utilizado

Motherboard: MSI P55A – Fuzion

Placa Gráfica: Gigabyte AMD/ATI HD6850

CPU: Core i5 750

Disco Rígido: OCZ Vertex 120Gb

Memórias: G.Skill F3-16000CL9-6gbTD DDR3 2000

Fonte de alimentação: Gigabyte ODIN 1200Pro

Caixa: Gigabyte 3DMars

Cooler: Noctua NH-U12P

Nota: O Sistema Operativo utilizado foi Windows 7 64 cortesia da Microsoft.

O máximo OC estável 24/7 que conseguimos foi:

Core: 815 MHz

Memórias: 1130MHz

BENCHMARKS

Jogos

AF & AA: Disabled by game’s cfg

FIRE: Very High

PHYSICS: Very High

REAL TREES: Very High

OVERALL QUALITY: Very High

VEGETATION: Very High

SHADING: Very High

TERRAIN: Very High

GEOMETRY: Very High

POST FX: High

TEXTURE: Very High

SHADOW: Very High

AMBIENT: High

HDR: Yes

BLOOM: Yes

FIXED TIME STEP: Yes

DISABLE ARTIFICIAL INTELLIGENCE: Yes

FULL SCREEN: Yes

Preset: Extreme

Renderer: Enhance full Dynamic lighting (DX11)

MSAA: 4x

MSAA for A-tested objects: Off

Enable Tesselation: Yes

Contact Hardening Shadows: Yes

Graphics detail level: high

Shadows enabled: yes

Particles enabled: yes

Wind: yes

Crowd enabled: yes

Tessellation: yes

Cloth enabled: yes

Triilinear: yes

Skidmarks enabled: yes

Dynamic_ambient occ enabled: yes

Night lighting volumes: yes

Shadows: yes

Physics Environmental Damage: yes

Binary: Windows 32bit Visual C++ 1500 Release May 26 2009

Operating system: Windows 7 64bit

CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz

CPU flags: 2673MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT

GPU model: ATI Radeon HD 5900 Series 8.01.01.984 1024Mb

SettingsRender: direct3d10.1

Mode: 4xAA fullscreen

Shaders: high

Textures: high

Filter: trilinear

Anisotropy: 4x

Occlusion: disabled

Reflection: enabled

Refraction: enabled

Volumetric: enabled

HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009

Operating system: Windows 7 64bit

CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz

CPU flags: 2673MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT

GPU model: ATI Radeon HD 5900 Series 8.01.01.984 1024Mb

SettingsRender: Direct3d11

Mode: 4xAA fullscreen

Shaders: high

Textures: high

Filter: trilinear

Anisotropy: 4x

Occlusion: enabled

Refraction: enabled

Volumetric: enabled

Texture Quality: Very High

Shadow Quality: High

Anistropic Filtering: 16

Screen Space Ambient Occlusion: yes

DX11 Tessellation: Enable

DX11 Advanced shadow sampling: Enable

DX11 Full Screen Anti-Aliasing Sample Count: 2xAA

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