BenchMarks
Hardware Utilizado
Motherboard: ASUS P8P67 Deluxe
Placa Gráfica: ASUS AMD HD6970 DirectCU II
CPU: Intel Core i7 2600k
Disco Rígido: Samsung Spinpoint F3 1TB
Memórias: Silicon Power Xpower DDR3 2000
Fonte de alimentação: Gigabyte ODIN 1000W
Cooler: Noctua NH-D14
Sistema Operativo: Windows 7 Enterprise, cortesia da Microsoft.
Jogos
Dirt 2
Graphics detail level: high
Shadows enabled: yes
Particles enabled: yes
Wind: yes
Crowd enabled: yes
Tessellation: yes
Cloth enabled: yes
Triilinear: yes
Skidmarks enabled: yes
Dynamic_ambient occ enabled: yes
Night lighting volumes: yes
Shadows: yes
Physics Environmental Damage: yes
Crysis Warhead
AF & AA: Disabled by game’s cfg
TEXTURE QUALITY: Gamer
OBJECTS QUALITY: Gamer
SHADOWS QUALITY: Gamer
PHYSICS QUALITY: Gamer
SHADERS QUALITY: Gamer
VOLUMETRIC EFFECTS: Gamer
GAME EFFECTS QUALITY: Gamer
POSTPROCESSING QUALITY: Gamer
PARTICLES QUALITY: Gamer
WATER QUALITY: Gamer
MOTION BLUR: Gamer
Far Cry 2
AF & AA: Disabled by game’s cfg
FIRE: Very High
PHYSICS: Very High
REAL TREES: Very High
OVERALL QUALITY: Very High
VEGETATION: Very High
SHADING: Very High
TERRAIN: Very High
GEOMETRY: Very High
POST FX: High
TEXTUREZ: Very High
SHADOW: Very High
AMBIENT: High
HDR: Yes
BLOOM: Yes
FIXED TIME STEP: Yes
DISABLE ARTIFICIAL INTELLIGENCE: Yes
FULL SCREEN: Yes
Stalker Call of Pripyat
Preset: Extreme
Renderer: Enhance full Dynamic lighting (DX11)
MSAA: 4x
MSAA for A-tested objects: Off
Enable Tesselation: Yes
Contact Hardening Shadows: Yes
Default/OC
1440×900
1680×1050
1920×1080
Unigine Heaven
Default/OC
1360×768
1680×1050
1920×1080
Unigine Tropics
SettingsRender: direct3d10
Mode: 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: disabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled
Default/OC
1360×768
1680×1050
1920×1080